TeaPacket v0.0.1
Multiplatform Game Engine
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Functionality relating to core application management, such as event-handling and process management. More...
Functions | |
bool | Initialize () |
Initializes application information. | |
void | Tick () |
Updates any core application info and handles events. | |
void | DeInitialize () |
De-Initializes the application's data. | |
bool | ShouldQuit () |
Returns whether the application should quit or not. | |
void | QueueQuit () |
Queues a quit of the application. The app will return false on the next call to ShouldQuit() | |
Variables | |
bool | initialized = false |
Whether all Interface functionality has been initialized. | |
Functionality relating to core application management, such as event-handling and process management.
void TeaPacket::Interface::DeInitialize | ( | ) |
De-Initializes the application's data.
bool TeaPacket::Interface::Initialize | ( | ) |
Initializes application information.
void TeaPacket::Interface::QueueQuit | ( | ) |
Queues a quit of the application. The app will return false on the next call to ShouldQuit()
bool TeaPacket::Interface::ShouldQuit | ( | ) |
Returns whether the application should quit or not.
void TeaPacket::Interface::Tick | ( | ) |
Updates any core application info and handles events.
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inline |
Whether all Interface functionality has been initialized.