TeaPacket v0.0.1
Multiplatform Game Engine
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TeaPacket::Interface Namespace Reference

Functionality relating to core application management, such as event-handling and process management. More...

Functions

bool Initialize ()
 Initializes application information.
 
void Tick ()
 Updates any core application info and handles events.
 
void DeInitialize ()
 De-Initializes the application's data.
 
bool ShouldQuit ()
 Returns whether the application should quit or not.
 
void QueueQuit ()
 Queues a quit of the application. The app will return false on the next call to ShouldQuit()
 

Variables

bool initialized = false
 Whether all Interface functionality has been initialized.
 

Detailed Description

Functionality relating to core application management, such as event-handling and process management.

Function Documentation

◆ DeInitialize()

void TeaPacket::Interface::DeInitialize ( )

De-Initializes the application's data.

◆ Initialize()

bool TeaPacket::Interface::Initialize ( )

Initializes application information.

◆ QueueQuit()

void TeaPacket::Interface::QueueQuit ( )

Queues a quit of the application. The app will return false on the next call to ShouldQuit()

◆ ShouldQuit()

bool TeaPacket::Interface::ShouldQuit ( )

Returns whether the application should quit or not.

◆ Tick()

void TeaPacket::Interface::Tick ( )

Updates any core application info and handles events.

Variable Documentation

◆ initialized

bool TeaPacket::Interface::initialized = false
inline

Whether all Interface functionality has been initialized.