TeaPacket v0.0.1
Multiplatform Game Engine
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CTeaPacket::Assets::AssetStream
 CTeaPacket::Graphics::DisplayRepresents a singular viewable area
 Cstd::logic_error
 CTeaPacket::Error::NotImplementedError for functionality that is not implemented yet
 CTeaPacket::Error::FunctionNotImplementedError for a specific function that is not implemented yet. Essentially a stub to allow the function to exist, but error when calling it
 CTeaPacket::Graphics::ModelRepresents a piece of render-able geometry
 CTeaPacket::Graphics::ShaderA combined shader (or program) in the rendering pipeline. Used to interpret and render Model data
 CTeaPacket::Graphics::ShaderVariable
 CTeaPacket::Graphics::ShaderVariableTypeRepresents a variable within a shader
 CTeaPacket::Graphics::ShaderVariableValue
 CTeaPacket::Graphics::Texture
 CTeaPacket::Math::Vector< T, i >A template class for all base Vector types
 CTeaPacket::Graphics::ViewportRepresents a singular renderable area. These can be used as textures, or blit to Displays to present to the user