TeaPacket v0.0.1
Multiplatform Game Engine
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#include <vector>
#include "Platform/Graphics/PlatformTexture.hpp"
Go to the source code of this file.
Classes | |
class | TeaPacket::Graphics::Texture |
Namespaces | |
namespace | TeaPacket |
namespace | TeaPacket::Graphics |
Functionality relating to drawing graphics to the screen. | |
Enumerations | |
enum | TeaPacket::Graphics::TextureFilterType : unsigned char { TeaPacket::Graphics::TEXTURE_FILTER_POINT , TeaPacket::Graphics::TEXTURE_FILTER_LINEAR } |
enum | TeaPacket::Graphics::TextureWrapType : unsigned char { TeaPacket::Graphics::TEXTURE_WRAP_REPEAT , TeaPacket::Graphics::TEXTURE_WRAP_MIRROR , TeaPacket::Graphics::TEXTURE_WRAP_CLAMP } |
enum | TeaPacket::Graphics::TextureFormat : unsigned short { TeaPacket::Graphics::TEXTURE_FORMAT_RGBA8 , TeaPacket::Graphics::TEXTURE_FORMAT_RGB8 } |