TeaPacket v0.0.1
Multiplatform Game Engine
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TeaPacket.hpp
Go to the documentation of this file.
1//
2// Includes basic, generalized engine behavior.
3//
4#pragma once
5
6namespace TeaPacket
7{
10 bool Initialize();
13 bool ShouldRun();
15 void Tick();
18
20 void RunEngine();
21}
Definition AssetReader.hpp:7
bool ShouldRun()
bool Initialize()
void DeInitialize()
De-initialize all engine functionality.
void RunEngine()
A helper function which handles the basic engine loop automatically.
void Tick()
Perform all engine functionality for 1 frame (or Tick).