TeaPacket v0.0.1
Multiplatform Game Engine
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AssetReader.hpp File Reference
#include <string>
#include <vector>

Go to the source code of this file.

Namespaces

namespace  TeaPacket
 
namespace  TeaPacket::Assets
 Functionality relating to files.
 

Functions

std::string TeaPacket::Assets::ReadTextAsset (const std::string &path)
 Read an asset from the Asset Registry in plain text form.
 
std::vector< char > TeaPacket::Assets::ReadAllBytesFromAsset (const std::string &path)
 Read the raw bytes from an Asset in the Asset Registry.