TeaPacket v0.0.1
Multiplatform Game Engine
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This is the complete list of members for TeaPacket::Graphics::Shader, including all inherited members.
CreateShader(const std::string &vertexShaderCode, const std::string &fragmentShaderCode, const std::vector< ShaderVariableType > &inputAttributes, const std::vector< ShaderVariableType > &uniforms) | TeaPacket::Graphics::Shader | static |
CreateShaderFromFiles(const std::string &vertexShaderPath, const std::string &fragmentShaderPath, const std::vector< ShaderVariableType > &inputAttributes, const std::vector< ShaderVariableType > &uniforms) | TeaPacket::Graphics::Shader | static |
Initialize(const std::string &vertexShaderCode, const std::string &fragmentShaderCode, const std::vector< ShaderVariableType > &inputAttributes, const std::vector< ShaderVariableType > &uniforms) | TeaPacket::Graphics::Shader | |
platformShader | TeaPacket::Graphics::Shader | |
SetParameter(unsigned char index, ShaderVariableValue value) | TeaPacket::Graphics::Shader | |
UseShader() | TeaPacket::Graphics::Shader |