TeaPacket v0.0.1
Multiplatform Game Engine
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TeaPacket::Graphics::Shader Member List

This is the complete list of members for TeaPacket::Graphics::Shader, including all inherited members.

CreateShader(const std::string &vertexShaderCode, const std::string &fragmentShaderCode, const std::vector< ShaderVariableType > &inputAttributes, const std::vector< ShaderVariableType > &uniforms)TeaPacket::Graphics::Shaderstatic
CreateShaderFromFiles(const std::string &vertexShaderPath, const std::string &fragmentShaderPath, const std::vector< ShaderVariableType > &inputAttributes, const std::vector< ShaderVariableType > &uniforms)TeaPacket::Graphics::Shaderstatic
Initialize(const std::string &vertexShaderCode, const std::string &fragmentShaderCode, const std::vector< ShaderVariableType > &inputAttributes, const std::vector< ShaderVariableType > &uniforms)TeaPacket::Graphics::Shader
platformShaderTeaPacket::Graphics::Shader
SetParameter(unsigned char index, ShaderVariableValue value)TeaPacket::Graphics::Shader
UseShader()TeaPacket::Graphics::Shader