24 void Initialize(
const std::vector<char>& vertexData,
const std::vector<unsigned long>& indices,
const std::vector<ShaderVariableType>& vertexAttributes);
28 void Pl_Initialize(
const std::vector<char>& vertexData,
const std::vector<unsigned long>& indices,
const std::vector<ShaderVariableType>& vertexAttributes);
32 static Model CreateModel(
const std::vector<char>& vertexData,
const std::vector<unsigned long>& indices,
const std::vector<ShaderVariableType>& vertexAttributes);
static Model CreateModel(const std::vector< char > &vertexData, const std::vector< unsigned long > &indices, const std::vector< ShaderVariableType > &vertexAttributes)
Create and initialize a model.